Cover van Video Game Art

Video Game Art

- ID: 14685

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Preface by Dr. Henry Jenkins For a medium that commands the world's largest audi- ence, there has been surprisingly very little written about video games when it comes to its art and design. Examining the medium's relationships to traditional art, Video Game Art is a pioneering foray into the world's most popular form, featuring past, present, and upcoming games, and including many pieces of never-before-seen artwork. From some of the world's most famous series like "Halo," "World of Warcraft," "Prince of Persia," and "Gran Turismo," to such eclec tic cult classics as "Katamari Damacy," "Psychonauts," "The Elder Scrolls," and "Black and White," this book is the ultimate reference for artists, designers, fans of pop culture, and, of course, gamers themselves. NE KELMAN holds a BS, from Mit and an MFA from Brown University His work has appeared in a variety of magazines and anthologies worldwide and includes articles on the culture and art of video games. Published in over twenty countries, his first novel, Girls was an acclaimed international bestseller in 2004. He lives in New York City where he also occasionally works a consultant in branded game development HENRY JENS is the director of the Comparative Media Studies department at MIT. He is the author of numerous books on cinema, computer games, and the media.

Bound, flexicover with 3d-frontcover, 320pp., 16x21.5cm., richly illustr. in col., in very good condition. ISBN: 9782843235207. 16x21cm 320 pp.

Assouline 2003 New York